Saturday, February 2, 2013

Towards an interactive nemetics model



The snapshots below were produced by hand 
using a rules based method with the Ripple Tank Simulator.

The variables are:

Frequency
Phase
Amplitude
Damping
Medium
Constraints
Shape
Different views and color palette 



What do you see













1 comment:

  1. I wud call this one "dancing with the megabrain". I see those nshapes mimicking patterns of optimum complexity based upon observed dynamics in the nemetic ripple space. There are some emergent ntubes there which seem to be tapping into "flows" as well. Pretty neat.

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